![]() ![]() Any fix?įootball fusion clip: (these are some examples on 15 fps)Īctually just caught at a good time. ![]() TLDD: Roblox jump height velcoity is inconsistent with body movements especially with fps. (Clip below) - I am not using any exploits or anything and this can be replicated in other games as well as my own. My game is similar to a game called football fusion and the glitch exists in that too (as does every game) but this is a really widely known glitch in that game and mine. A normal jump using my system got 50 velocity roughly and a basic glitched jump was 53 which is a noticable difference. ![]() Your velocity does change in accordance to the glitched height too. I’ve tried maxing the y velocity to 50 on a humanoid.jump but this is isn’t a solution because your velocity can be messed up at any point in your jump and loops are not good bc they’re with detention too. It’s not only extremely easy to do this by accident but once you learn how to do it you can do smaller increases consistently. On 15 fps the game is still playable and you’re jumping twice the normal height of done properly. The lower ur fps the higher the difference is. ![]() This applies not only to jump height but jump power too. Depending on how well you time the swerve, you can jump up to almost 2 and a half the normal jump height. In every Roblox game by default if you swerve your character properly you can increase your jump height. I am currently programming a football game and timing and jump height is very important to be consistent so that the game can be fair. The default Roblox jump is extremely inconsistent especially when dealing with lower fps. ![]()
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